Unreal Media Server

Unreal Media Server
Developer(s) Unreal Streaming Technologies
Stable release
12.0 / September 15, 2016 (2016-09-15)
Operating system Windows
Type streaming server software
License Proprietary
Website www.umediaserver.net/umediaserver

Unreal Media Server is a streaming server software created by Unreal Streaming Technologies.

Streaming protocol support

Proprietary UMS streaming protocol is based on Microsoft DirectShow, and therefore, UMS protocol is codec-independent. UMS protocol realizes a distributed DirectShow graph where source filter resides on the server computer and renderer filter resides on the player computer; a corresponding DirectShow decoder needs to be installed at the player computer/device.

Supported file container formats: MP4, ASF, AVI, MKV, MPEG, WMV, FLV, Ogg, MP3, 3GP, MOV, other containers.

With regards to live video, Unreal Media Server acts as universal transmuxer: it receives live streams multiplexed (muxed) in different protocols/formats (RTSP-RTP, MS-WMSP/ASF, MPEG2-TS, UMS), demuxes (extracts) the actual elementary streams from these containers, and muxes (packages) it for specific player delivery. For example, it can take a live RTSP stream from IP camera and re-mux it into RTMP/FLV protocol/format for delivery to Adobe Flash Player; at the same time re-mux it to video/mp4 segments for delivery via WebSocket protocol to HTML5 MSE players in web browsers; at the same time re-mux it to MPEG2-TS for delivery to Set-Top box, and at the same time send it to iOS devices with HLS protocol. Unreal Media Server is known for low latency live streaming; with UMS, WebSocket, RTMP and MPEG2-TS protocols latencies of 0.2–2 seconds can be achieved when streaming over the Internet; with Apple HLS the latency can be as low as 3 seconds.

History

A first version of Unreal Media Server, released in October 2003, supported proprietary UMS protocol only. At that time this was the only server capable of streaming AVI files without transcoding;[1] the first version was completely free.[2] In the next versions additional streaming protocols such as MS-WMSP(MMS) and RTMP were added .[3] Also, a free version introduced a limit of 15 concurrent connections and a commercial version was offered for purchase.[4] Before version 9.0 the Server accepted live streams from proprietary encoder named Unreal Live Server only. With version 9.0 the ability of digesting of RTSP, MPEG2-TS and MMS live streams was introduced, to support industry standard live encoders such as IP network cameras, Windows Media Encoder etc.; version 10.0 added support for Flash encoders such as FMLE. Version 10.5 added support for adaptive bitrate streaming; also, limit of concurrent connections in a free version was reduced to 10 connections. Version 11.0 added time-shifted playback for live broadcasts, for up to 12 hours back from real-time. Version 11.5 added "live playlist" feature allowing server-side channel switching and ad insertion. Version 12.0 added streaming via WebSockets to HTML5 <video> Media Source Extensions, allowing browsers to play live near real time video without any plugins.

References

This article is issued from Wikipedia - version of the 9/21/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.