Todd's Adventures in Slime World

Todd's Adventures in Slime World

Atari Lynx cover art
Developer(s) Epyx
Publisher(s) Atari
Platform(s) Atari Lynx, Sega Mega Drive, and PC Engine CD
Release date(s)
Genre(s) Action, Metroidvania[1]
Mode(s) 1-8 players

Todd's Adventures in Slime World is a side-scrolling platform game first released for the Atari Lynx in 1990, with Sega Mega Drive/Genesis, and PC Engine CD versions following in 1992.

Summary

Designed by M. Peter Engelbrite, who also wrote Gates of Zendocon for the Lynx, it is notable for containing an early example of a large-scale multiplayer combat game (the Lynx version allows up to eight people to play against each other), for having extremely varied gameplay, for being a side-scroller with a useful automap system before Super Metroid, and for teasing players with its vast number of secret areas.

Players in Slime World are armed with a water cannon that can be fired at many angles and can kill most enemies in one hit, and they can also cling to and climb most walls, as well as perform high and long jumps. Although nominally an action game, many rooms require excellent knowledge of the player's abilities and can only be navigated in certain ways, frequently giving it an air of a puzzle game.

The design of Slime World is especially unique for its use of carefully moderated levels of danger. A player can sustain ordinary damage from many sources, and it adds up quickly, but there are also common invulnerability shields and pools of water that remove all damage taken when used. But there are also red enemies that, when shot, result in a spray of red slime that can instantly kill even a shielded player, creating circumstances when it is best not to shoot foes.

There is also a type of enemy called a Hidden Snapper, that instantly kills players that step over it. Snappers are often undetectable until triggered, and instantly fatal if set off. Canny players, however, may often detect subtle design cues left in the world by the designer, and safely jump over the lethal spots of ground. Players (usually) have infinite lives to explore the world, but lose all their inventory items and are also sent back to the last checkpoint arrow passed.

Variations

The game contains seven "levels" that are more akin to game variations, each possessing not just its own map but its own variation on the basic rules. The variations are:

Items

The items in the game are:

Reception

Mega rated the game 1% and their entire review consisted of just a single word: "Silence". This review was specific to the Sega Mega Drive release, while the Atari Lynx variation of the game was met with a more positive reception due to the differences between each game.[2]

References

  1. 2011. Classic Video Games Hardware Genius Guide. Imagine Publishing. ISBN 978-1-9082222-2-0. "Slime World itself is absolutely huge and it will take an age to fully explore this Metroid-styled adventure."
  2. "Todd's Adventures in Slime World". Sega 16. Retrieved 19 August 2012.
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