Tikal (board game)

For other uses, see Tikal (disambiguation).
Tikal
Designer(s) Wolfgang Kramer
Michael Kiesling
Publisher(s) Ravensburger
Rio Grande Games
Players 2–4
Age range 10 +
Setup time 10 minutes
Playing time 60–90 minutes
Random chance Medium
Skill(s) required Strategic thought

Tikal is a German-style board game designed by Wolfgang Kramer and Michael Kiesling and published in 1999 by Ravensburger in German and by Rio Grande Games in English. The theme of the game is that of adventurers exploring parts of a Central American jungle in which artifacts and temples are discovered.

Gameplay

The gameplay is turn-based, with the victor decided by victory points which can be achieved by finding artifacts, excavating, and maintaining control over temple sites.

Reception

Tikal won the Spiel des Jahres and the Deutscher Spiele Preis in 1999, and the Games Magazine Best Multiplayer Strategy Game in 2000. It was the first game in the Mask Trilogy, followed by Java and Mexica.

Warren Spector comments: "Once you're hooked on Tikal, you can move on to the other games in Kiesling and Kramer's 'Mask' trilogy. The games Mexica and Java share some mechanics, but feature different settings, fiction, and some new gameplay elements. Try them, for sure, but if you're like most people, you'll find yourself coming back to Tikal, once the novelty of the newer games wears off. As is so often the case, the first is still the best."[1]

References

  1. Spector, Warren (2007). "Tikal". In Lowder, James. Hobby Games: The 100 Best. Green Ronin Publishing. pp. 322–326. ISBN 978-1-932442-96-0.


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