Suspended

For other uses, see Suspension.
Suspended: A Cryogenic Nightmare

Cover art
Developer(s) Infocom
Publisher(s) Infocom
Designer(s) Michael Berlyn
Engine ZIL
Platform(s) Amiga, Amstrad CPC, Apple II, Atari 8-bit, Atari ST, Commodore 64, Commodore Plus/4, MS-DOS, TRS-80, TI-99/4A, Macintosh
Release date(s)

Release 5: February 22, 1983 Release 7: April 19, 1983
Release 8: May 21, 1983

Release 8: May 21, 1984
Genre(s) Interactive fiction
Mode(s) Single player

Suspended: A Cryogenic Nightmare is an interactive fiction video game written by Michael Berlyn and published by Infocom in 1983. Like most Infocom titles, it was available on most popular personal computers of the day, such as the Apple II, PC, Atari ST, and Commodore 64. It was Infocom's sixth game.

Background

Suspended "mask" box

The player's character has been embedded within a facility that controls vital systems, such as moving public transportation belts and weather control, for an Earth-settled planet called Contra. During the player's five-hundred-year tenure, the player would normally be kept in stasis while his sleeping mind serves as the Central Mentality for the largely self-maintaining systems. As the game opens, however, he is awakened by severe error messages; something is going wrong. The facility has suffered catastrophic damage from an earthquake, and the Filtering Computers are shutting down or becoming dangerously unstable. The inhabitants of the city assume that the Central Mentality has gone insane and is purposely harming the city, as a previous CM had done. The player's task is to repair the damage and restore the systems to normal states before a crew arrives at the facility to "disconnect" his mind, killing him, to be replaced with a clone.

Gameplay

Suspended takes a novel approach in its game mechanics; rather than being free to move about and interact with the game world directly, the player's character spends the entire game in a state of suspended animation (hence the title) and can only interact by controlling the actions of a number of robot surrogates. Each robot has its own unique strengths and weaknesses, and describes the same rooms and objects in completely different terms based upon those specializations. The robots are:

So, for example, Auda will describe a room primarily in terms of the sounds being generated there, Poet will describe it in terms of diagnostics of the equipment there (and phrase it in amusingly metaphorical language), and Iris will provide a visual description. All six of the robots can be given orders in conjunction, and some of the challenges the player faces require that several of the robots work together to solve them.

There is also a seventh robot, an all-purpose multifunction repair robot named Fred, who spends the entirety of the game broken and cannot be repaired. (See red herring.)

Feelies

The tradition of feelies, or extra items included in the game package, was started with the release of Deadline and continued with Suspended. The game's feelies included:

Reception

Suspended was well received by critics. Softline praised the feelies as "continued breakthroughs in packaging and merchandising", and noted the game's replayability. The magazine concluded that "Suspended represents another milestone in the continuing evolution of the interactive computer novel".[1] Computer Gaming World considered each robot to have a unique personality, and praised the use of the library computer as an in-game hint system. The game's parser and time-saving techniques (such as a "follow" command) were similarly praised.[2] Ahoy! wrote that Berlyn "has lavished a good deal of complexity and eccentricity into his game. I recommend it".[3] Compute!'s Gazette called it "an exciting, imaginative adventure game that's likely to keep you glued to your keyboard for hours." Although it also noted how the "response time can be somewhat slow" and "some commands require as long as two or more minutes for a response." But the Compute! review concluded: "If the small inconvenience of a sometimes slow response does not bother you, then I can highly recommend Suspended" [4] The game would go on to receive a Certificate of Merit in the category of "1984 Best Science Fiction/Fantasy Computer Game" at the 5th annual Arkie Awards.[5]:28

The game sold 99,956 copies.[6]

References

  1. Adams, Roe (May–Jun 1983). "Suspended". Softline. p. 42. Retrieved 28 July 2014.
  2. Stone, David (July–August 1983), "Suspended: Review", Computer Gaming World, pp. 10–11, 46
  3. Sodaro, Robert J. (January 1984). "Suspended". Ahoy!. pp. 54–55. Retrieved 27 June 2014.
  4. Carmichael, Dan (February 1984). "Suspended for Commodore 64". Compute! Gazette. pp. 108–116. Retrieved 4 December 2013.
  5. Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. Reese Communications. 7 (11): 28–29. ISSN 0147-8907.
  6. "Great Scott: Infocom's All-Time Sales Numbers Revealed". GameSetWatch. Think Services. September 20, 2008. Archived from the original on September 21, 2008. Retrieved September 23, 2008.
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