SubRoc-3D
SubRoc-3D | |
---|---|
Developer(s) | Sega |
Publisher(s) | Sega |
Platform(s) | Arcade, ColecoVision |
Release date(s) | 1982 |
Genre(s) | Action, Arcade |
Mode(s) | Single Player |
Cabinet | Upright and Cockpit |
CPU | Z80 (@ 5 MHz) |
Sound | Samples (@ 5 MHz) |
Display | Raster, 240 x 224 pixels (Horizontal), 512 colors |
SubRoc-3D (サブ・口ック3D) is a first-person arcade game released in 1982 by Sega, and the first commercial game to provide a stereoscopic image to the player, using a display that delivers individual images to each eye.[1][2] It was adapted for ColecoVision, with simulated 3D effects, by Arnold Hendrick and Philip Taterczynski of the Coleco game design staff, with programming by David Wesely of 4D Interactive Systems.
SubRoc-3D appears briefly in the movie War Games.
Hardware
The stereoscopic effect is achieved with a special eyepiece,[2] a viewer with spinning discs to alternate left and right images to the player's eye from a single monitor.[1] The pseudo-3D visuals in the game are created with scaled sprites using the Sega VCO Object hardware, previously used in the 1981 racing game Turbo.[3]
References
- 1 2 Bernard Perron & Mark J. P. Wolf (2008), Video game theory reader two, p. 158, Taylor & Francis, ISBN 0-415-96282-X
- 1 2 SubRoc-3D at the Killer List of Videogames
- ↑ "VCO Object". Sega Retro.