Smart Bomb (video game)
Smart Bomb | |
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Developer(s) | Core Design |
Publisher(s) | Eidos Interactive |
Designer(s) | Jamie Morton |
Platform(s) | PlayStation Portable |
Release date(s) | |
Genre(s) | Strategy, puzzle |
Mode(s) | Single-player, multiplayer |
Smart Bomb is a timed puzzle video game for the PSP developed by Core Design. It was one of the first video games to be released on the PSP and was at first set to be a big game, yet many control flaws and repetition of levels meant that it was a relatively low selling game.
The aim of the game is to defuse a bomb on the screen while the timer counts down, each level is divided into tiers that get closer to the core of the bomb and once successfully defused the player moves on to the next level.
Gameplay
The player is a member of a fictitious "Counter Terrorist Unit" (unrelated to the Counter Terrorism Unit of the TV show 24), who must defuse bombs found in various locations. Each bomb is rigged with a number of puzzles that all must be completed before the timer on the bomb goes off, and thus ending the game.
The player may select the order of the puzzles within each bomb to attempt. There are several different types of puzzles available in the game, including:
- Tile connections: The player must rotate tites in order to make connections between several pairs of terminals on the outside of the board. While the player is attempting to do this, the bomb will randomly flip tiles around, which the player will need to undo.
- Marble maneuvering: One or more marbles must be guided by tilting the platform the marbles are on to direct them into special locations. There are obstacles such as laser barriers or fans that block paths that must be turned off by directing a marble into special slots (which are then locked to prevent movement while the board is tilted) in order to allow a marble to pass through.
- Gears and belts: The player must arrange a series of gears and belts between gears such that when a handle is turned, the critical gears (one or more depending on the puzzle) must turn at the same time. Some components are fixed in place and must be maneuvered around.
- Lasers and mirrors: The player must arrange a series of mirrors to guide lasers to specific target points on the board. Like the Gears and Belts puzzle, some components are fixed and must be maneuvered around.
- Robot programming: The player must create an arrangement of commands (such as "go forward" or "turn right") to be given to a robot such that the robot will collect all target items on a track in one shot.
While working with these puzzles, special bonuses will pop up and can be collected if the player is fast enough. These power-ups include score bonuses and extra time for completing all the puzzles within the bomb.
There are also special optional puzzles that can also be completed for bonuses.
Reception
Smart Bomb has received moderate scores from reviews, with only a 45/100 from cumulative reviews on Metacritic[1] and 49% for cumulative reviews on GameRankings.[2] IGN states that the game is "aimed at being as fast-paced and frantic as WarioWare, but it's too top-heavy with complex puzzles instead of quick brain-teasers".[3] GameSpot notes several technical issues with the game, and that the "presentation aspects of the game are broken, and the sluggish control and short timers simply don't mix."[4]