Rich Gossweiler
Rich Gossweiler | |
---|---|
Residence | Sunnyvale, California, United States |
Citizenship | American |
Fields |
Human-computer interaction Social computing |
Institutions |
SGI PARC IBM Almaden Research Center NASA Ames Hewlett-Packard |
Alma mater | University of Virginia |
Thesis | Perception-Based Time Critical Rendering (1996) |
Doctoral advisor | Randy Pausch[1] |
Website www |
Rich Gossweiler is a research scientist with Google whose area of expertise is in HCI, interaction design, front-end web development, and System architecture.
Education
Gossweiler graduated from the College of William and Mary, majoring in Computer Science and minoring in mathematics.[2] He received both his master's degree and Ph.D. from the University of Virginia, focusing on computer science and perceptual psychology[3][4] in relation to 3D graphics[5][6] and VR.[7][8][9][10][11][12] He was Randy Pausch's first Ph.D. student.[13]
Career
Gossweiler is currently researching new search models, user experiences and collaborative applications for Google.[14][15][16][17] He has worked at Hewlett-Packard,[18][19][20][21] IBM Almaden Research Center,[22] Xerox PARC,[23][24] SGI[4] and NASA where he worked at NASA Ames[25] participating in the Mars Exploration Rover (MER) mission.
References
- ↑ "The Mathematics Genealogy Project - Richard Gossweiler". North Dakota State University. Retrieved January 31, 2013.
- ↑ "Rich Gossweiler's Biography Page". Official website. Retrieved January 31, 2013.
- ↑ "Perceiving geographical slant".
- 1 2 "Principles of Visual Perception and Its Applications in Computer Graphics".
- ↑ "A System for Application-IndependentTime-Critical Rendering".
- ↑ "Amortizing 3D Graphics Optimization Across Multiple Frames".
- ↑ Wilhelm, Sherie A. (Apr 19, 1994). "Virtual reality: now you live it, now you don't". The Cavalier Daily. Google News. p. 5. Retrieved January 31, 2013.
- ↑ "An Introductory Tutorial for Developing Multi-User Virtual Environments".
- ↑ "DIVER: a Distributed Virtual Environment Besearch Platform".
- ↑ "Alice & DIVER: A Software Architecture for the Rapid Prototyping of Virtual Environments".
- ↑ "Alice: A Rapid Prototyping System for Building Virtual Environments".
- ↑ "Alice: Lessons Learned from Building a 3D System For Novices".
- ↑ McCurley, Kevin (July 26, 2008). "Research Blog: Remembering Randy Pausch". Google Research. Retrieved January 31, 2013.
- ↑ Eisenberg, Anne (May 3, 2009). "New Puzzles That Tell Humans From Machines". The New York Times. Retrieved January 31, 2013.
- ↑ "Argos: Building A Web-Centric Application Platform on Top of Android".
- ↑ "Google TV Search: Dual-Wielding Search and Discovery in a Large-Scale Product".
- ↑ "QuickSuggest: Character Prediction on Web Appliances".
- ↑ "Wired 11.08: The Super Power IssueBeing Invisible". Wired.com. Retrieved January 31, 2013.
- ↑ "PHIZ: Discovering TVs Long Tail through a Channel - Centric Model".
- ↑ "ContentCascade incremental content exchange between public displays and personal devices".
- ↑ "PLOG: Easily Create Digital Picture Stories Through Cell Phone Cameras".
- ↑ "On the Design of Personal & Communal Large Information Scale Appliances".
- ↑ "Enhancing a Digital Book with a Reading Recommender".
- ↑ "Visualizing the Evolution of Web Ecologies".
- ↑ "NASA Position Paper for the CSCW 2002 Workshop on Public, Community and Situated Displays: MERBoard".