Remedy Entertainment
Remedy Entertainment Ltd. | |
Private | |
Industry | Video game industry |
Founded | 31 August 1995 |
Headquarters | Espoo, Finland |
Area served | Worldwide |
Key people |
|
Products | Max Payne series (2001–03) |
Number of employees | 130 (2016) |
Website |
remedygames |
Remedy Entertainment Oy, internationally doing business as Remedy Entertainment Ltd. (commonly referred to as Remedy), is a Finnish video game developer based in Espoo, Finland. Founded in 1995, the company is best known for developing Max Payne, Alan Wake, and Quantum Break.
History
Early years and Death Rally
Remedy was founded on 31 August 1995 by demoscene members from groups such as Future Crew. The year after Remedy released its first game Death Rally, a top-down perspective racing shooter published by Apogee Software and distributed by GT Interactive. In the game the player competes in deadly races with armed cars, trying to finish first while destroying opponents and fulfilling missions.
Still attached to the demoscene, Remedy took part in the 1997 Assembly with Final Reality, a combination of a demo and a 3D benchmark program. Later that year Remedy founded a new company named Futuremark for developing benchmark software that would eventually turn into 3DMark.
In 1998, LucasArts approached them, citing that their logo was copied from the top portion of the LucasArts logo, and threatened legal action. Remedy was by that time already in the process of redesigning their logo, so they complied by taking their old logo offline from their website, and introducing their new logo a little later.
Max Payne
In 2001, Remedy released its second game, Max Payne, which tells the story of the eponymous fugitive undercover cop in New York City, vengeful for the murder of his family, framed for the murder of a DEA agent, and hunted by New York City Police Department and the American Mafia. The game is best known for its film noir influences and popularizing bullet time in video games.
In May 2002, Remedy sold all the rights to Max Payne to Take-Two Interactive for US$10 million and 969,932 shares of stock.[2] The following year, a sequel, Max Payne 2: The Fall of Max Payne, was released by Rockstar Games. The latest addition to the series, Max Payne 3, was developed by Rockstar Studios and was released in May 2012.
Alan Wake and Death Rally remake
In 2005, Remedy revealed that it was developing a new intellectual property, Alan Wake, a game about a writer of the same name whose wife disappears during the couple's vacation in the Pacific Northwest. While searching for his wife, Alan realizes the events are coming to life from a thriller he does not even remember writing.
Alan Wake combines a third-person shooter video game with psychological horror, drawing inspiration from Twin Peaks and the works of Stephen King. The game was released by Microsoft Game Studios in May 2010. Alan Wake was extended with two downloadable content packs, titled The Signal and The Writer, which act as new episodes in the episodic storyline of Alan Wake.
In March 2011, Remedy published a remake of Death Rally, developed by Cornfox & Brothers and Mountain Sheep, for iOS. In February 2012, Remedy and Microsoft Studios released Alan Wake's American Nightmare, a stand-alone expansion pack that loosely continues the story of Alan Wake, set in the small town of Night Springs, Arizona. In the game Alan tries to chase down his evil doppelgänger, Mr. Scratch, who threatens Wake to take away everything he loves, including his wife.
Quantum Break and Agents of Storm
During the Xbox One event, on 21 May 2013, Remedy and Microsoft Studios announced Quantum Break. The game was released on 5 April 2016.[3] At the 2013 VGX award show, Remedy revealed Agents of Storm, which was released by Flaregames for iOS in October 2014. In 2015, during the development of Quantum Break, Remedy's CEO, Matias Myllyrinne, and head of franchise development, Oskari Häkkinen, departed from the company.[4][5] The game was released in April 2016.
Current projects
Remedy announced that it had formed a new team and is currently working on two different projects, neither of which will be related to Alan Wake.[6] In the following month, Remedy announced their partnership with Smilegate, and that they would handle the single-player story mode of Smilegate's upcoming game CrossFire 2.[7]
Games developed
Year | Title | Platform(s) |
---|---|---|
1996 | Death Rally | MS-DOS, Microsoft Windows |
2001 | Max Payne | Microsoft Windows, PlayStation 2, Xbox, Game Boy Advance,, Android iOS |
2003 | Max Payne 2: The Fall of Max Payne | Microsoft Windows, PlayStation 2, Xbox |
2010 | Alan Wake | Xbox 360, Microsoft Windows |
2011 | Death Rally (remake) | Microsoft Windows, Android, iOS, Fire OS |
2012 | Alan Wake's American Nightmare | Microsoft Windows, Xbox 360 |
2014 | Agents of Storm | iOS |
2016 | Quantum Break | Microsoft Windows, Xbox One |
TBA | CrossFire 2 | TBA |
References
- ↑ Siegler, Joe (17 July 1998). "Remedy Entertainment & Lucasarts". 3D Realms. Retrieved 29 October 2016.
- ↑ Berrie, Dawn (22 May 2002). "Take-Two Interactive Software, Inc. Announces Max Payne 2 Is In Development; Take-Two Purchases Max Payne Intellectual Property Rights". Take-Two Interactive. Retrieved 29 October 2016.
- ↑ Makuch, Eddie (2 April 2015). "Xbox One's Quantum Break Delayed". GameSpot. CBS Interactive. Retrieved 29 October 2016.
- ↑ Osborn, Alex (26 May 2015). "Remedy Boss Leaves Alan Wake Developer to Form New Studio". IGN. IGN Entertainment. Retrieved 29 October 2016.
- ↑ Purchese, Robert (3 June 2015). "Remedy boss leaves after 15 years to join Wargaming". Eurogamer. Gamer Network. Retrieved 29 October 2016.
- ↑ Futter, Mike (8 June 2016). "Remedy Has Two Games In Development, But Neither Is Alan Wake". Game Informer. GameStop. Retrieved 29 October 2016.
- ↑ Scammell, David (27 July 2016). "Quantum Break studio Remedy co-developing CrossFire 2". VideoGamer.com. Candy Banana. Retrieved 29 October 2016.