Light scattering by particles

Light scattering by particles is the process by which small particles such as ice crystals, dust, planetary dust, and blood cells cause observable phenomena such as rainbows, the color of the sky, and halos.

Maxwell's equations are the basis of theoretical and computational methods describing light scattering but since exact solutions to Maxwell's equations are only known for selected geometries (such as spherical particle) light scattering by particles is a branch of computational electromagnetics dealing with electromagnetic radiation scattering and absorption by particles.

In case of geometries for which analytical solutions are known (such as spheres, cluster of spheres, infinite cylinders), the solutions are typically calculated in terms of infinite series. In case of more complex geometries and for inhomogeneous particles the original Maxwell's equations are discretized and solved. Multiple-scattering effects of light scattering by particles are treated by radiative transfer techniques (see, e.g. atmospheric radiative transfer codes).

Relative size of a scattering particle is defined by size parameter which is the ratio of its characteristic dimension and wavelength

Exact Computational methods

Finite-difference time-domain method

The FDTD method belongs in the general class of grid-based differential time-domain numerical modeling methods. The time-dependent Maxwell's equations (in partial differential form) are discretized using central-difference approximations to the space and time partial derivatives. The resulting finite-difference equations are solved in either software or hardware in a leapfrog manner: the electric field vector components in a volume of space are solved at a given instant in time; then the magnetic field vector components in the same spatial volume are solved at the next instant in time; and the process is repeated over and over again until the desired transient or steady-state electromagnetic field behavior is fully evolved.

T-matrix

Main article: T-matrix method

The technique is also known as null field method and extended boundary technique method (EBCM). Matrix elements are obtained by matching boundary conditions for solutions of Maxwell equations. The incident, transmitted, and scattered field are expanded into spherical vector wave functions.

Computational Approximations

Mie approximation

Main article: Mie theory

Scattering from any spherical particles with arbitrary size parameter is explained by the Mie theory. Mie theory, also called Lorenz-Mie theory or Lorenz-Mie-Debye theory, is a complete analytical solution of Maxwell's equations for the scattering of electromagnetic radiation by spherical particles (Bohren and Huffman, 1998).

For more complex shapes such as coated spheres, multispheres, spheroids, and infinite cylinders there are extensions which express the solution in terms of infinite series. There are codes available to study light scattering in Mie approximation for spheres, layered spheres, and multiple spheres and cylinders.

Discrete dipole approximation

There are several techniques for computing scattering of radiation by particles of arbitrary shape. The discrete dipole approximation is an approximation of the continuum target by a finite array of polarizable points. The points acquire dipole moments in response to the local electric field. The dipoles of these points interact with one another via their electric fields. There are DDA codes available to calculate light scattering properties in DDA approximation.

Approximate methods

ApproximationRefractive index Size parameterPhase shift
Rayleigh scattering abs(mx) very small very small
Geometric optics very large very large
Anomalous Diffraction Theory abs(m-1) very small x large
Complex Angular Momentum moderate m large x

Rayleigh scattering

Rayleigh scattering regime is the scattering of light, or other electromagnetic radiation, by particles much smaller than the wavelength of the light. Rayleigh scattering can be defined as scattering in small size parameter regime .

Light rays enter a raindrop from one direction (typically a straight line from the Sun), reflect off the back of the raindrop, and fan out as they leave the raindrop. The light leaving the raindrop is spread over a wide angle, with a maximum intensity at 40.89–42°.

Geometric optics (ray-tracing)

Main article: Geometric optics

Ray tracing techniques can be applied to study light scattering by spherical and non-spherical particles under the condition that the size of a particle is much larger than the wavelength of light. The light can be considered as collection of separate rays with width of rays much larger than the wavelength but smaller than a particle. Rays hitting the particle undergoes reflection, refraction and diffraction. These rays exit in various directions with different amplitudes and phases. Such ray tracing techniques are used to describe optical phenomena such as rainbow of halo on hexagonal ice crystals for large particles. There are atmospheric optics ray-tracing codes available.

See also

References

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