Juno First

Juno First

Flyer
Developer(s) Konami
Publisher(s)
Platform(s) Arcade (original)
Commodore 64, Atari 8-bit, MSX
Release date(s)

Arcade

Genre(s) Shoot 'em up
Mode(s) 1-2 players alternating
Cabinet Standard upright
CPU Motorola 6809, Zilog Z80
Sound Intel 8039, AY-3-8910, DAC, (3x) RC
Display 224 x 256 pixels, 16 color Raster graphics

Juno First (ジュノファースト) is a shoot 'em up arcade game developed by Konami and released in 1983. It was licensed to Gottlieb in the United States. The game is a vertical scrolling shooter,[1] with a third-person perspective like Radar Scope.[2] It follows in the tradition of space-themed shooting-galleries such as Space Invaders and Galaga. Juno First, however, is notable for its frenetic gameplay (like Defender and Xevious).

Juno First was ported to the Commodore 64 and Atari 8-bit by Greg Hiscott and published by Datasoft.

Gameplay

screenshot of the Atari 2600 version

Juno First presents a set number of enemies per level, but they do not make a gallery formation. Instead, the player's ship can move forward and backward (in addition to left and right) to hunt enemies in an orientation that is vertical, but has some horizon-oriented tilt. This style of gameplay would be re-used in a later Konami shooter, Axelay.

The player destroys waves of enemies to finish levels. Starting formations vary from stage to stage. In addition, the player can pick up a humanoid, upon which the screen will have a red tint. While this happens, every enemy the player shoots will earn the player 200 more points than the previous enemy destroyed. The original score for shooting an enemy while in humanoid mode depends on the stage.

Clones

An unofficial Atari 2600 homebrew clone was programmed by Chris Walton, and released on cartridge by AtariAge.

References

Wikimedia Commons has media related to Juno First.


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