Fat Worm Blows a Sparky
Fat Worm Blows a Sparky | |
---|---|
Developer(s) | Julian Todd |
Publisher(s) | Durell Software |
Platform(s) | ZX Spectrum |
Release date(s) | 1986 |
Genre(s) | Maze |
Mode(s) | Single Player |
Fat Worm Blows a Sparky is a maze video game written by Julian Todd and published by in Durell Software 1986 for the ZX Spectrum. Todd wrote the game in the five months before going to university. It is the only published game he developed.
The player controls a microscopic worm being chased across the circuit board of a Sinclair Spectrum.[1] With a top-down view, Fat Worm features early use of solid vector graphics on the ZX Spectrum.
Critical reaction
CRASH awarded Fat Worm 95%.[2] The reviewers were impressed with the solid 3D graphics and the quirky nature of controlling the protagonist, concluding "extremely silly, and wonderful fun". Your Sinclair, similarly impressed, awarded 9 out of 10.[3] Julian later became critical of the game-play, stating that kid programmers like himself had "insufficient understanding" and that at the time "it seemed logical that the players ought to suffer" as much as the developers; but that feedback from players in the form of pokes and cheats often enhanced published games to make them fun.[4]
See also
- Flow, a 2006 game with similar gameplay
References
- ↑ Transcription of game inlay at World of Spectrum
- ↑ CRASH issue 34, November 1986, at CRASH Online
- ↑ Your Sinclair issue 13 at the Your Sinclair Rock 'n' Roll Years
- ↑ Julian Todd (29 March 2003). "Fat Worm Blows a Sparky". Retrieved 2007-05-15.