Cloudberry Kingdom
Cloudberry Kingdom | |
---|---|
Developer(s) | Pwnee Studios |
Publisher(s) | Ubisoft |
Platform(s) | Microsoft Windows, PlayStation 3, Wii U, Xbox 360 |
Release date(s) |
PlayStation 3 July 30, 2013 Steam, Xbox 360 July 31, 2013[1] Wii U August 1, 2013 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer |
Cloudberry Kingdom is a platform game created by Pwnee Studios.[2] The game uses a set of algorithms developed by Jordan Fisher to create procedurally generated levels that can be adaptive to player skill level, in game character abilities, and alteration of game physics.[3]
Cloudberry Kingdom is a downloadable title for Mac OS X, Microsoft Windows, PlayStation 3, Wii U and Xbox 360.[4][5]
References
- ↑ "在 Steam 上购买 Cloudberry Kingdom™ 立省 75%" (in Chinese and English). Steam. Retrieved 2016-10-19.
- ↑ "Pwnee Studios /about/". pwnee.com. Retrieved 2012-11-17.
- ↑ "How to Make Insane, Procedural Platformer Levels". gamasutra.com. Retrieved 2012-11-17.
- ↑ "Indie game Cloudberry Kingdom hitting Wii U in December, utilizing Kickstarter". gonintendo.com. May 10, 2012.
- ↑ "Cloudberry Kingdom Will Destroy You - With A Smile". Ign.com. May 10, 2012. Retrieved 2012-11-17.
External links
This article is issued from Wikipedia - version of the 11/3/2016. The text is available under the Creative Commons Attribution/Share Alike but additional terms may apply for the media files.