Star Trek: Away Team
Star Trek: Away Team | |
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Developer(s) | Reflexive Entertainment |
Publisher(s) | Activision |
Platform(s) | Microsoft Windows |
Release date(s) | |
Genre(s) | Real-time tactics |
Mode(s) | Single player, Multiplayer |
Star Trek: Away Team is an isometric real-time tactics video game developed by Reflexive Entertainment and published by Activision. The game was initially released on March 20, 2001 for personal computers using Microsoft Windows in North America. The game is set in the Star Trek universe, specifically after the end of the Dominion War seen in the television series Star Trek: Deep Space Nine. It features a range of new characters, set on board the USS Incursion with voice appearances by Brent Spiner and Michael Dorn as Lieutenant Commander Data and Ambassador Worf, respectively. The game received mixed reviews, with criticism directed at the graphics, elements of the gameplay including the lack of any artificial intelligence, and the limited length of the game.
Gameplay
Star Trek: Away Team is a squad-based real-time tactics video game played in a three-quarters isometric view, in a similar manner to other games such as Baldur's Gate.[1][2] The maps do not have a fog of war, allowing the player to be able to view the positions of all enemies on the map at any one time.[3] Other features allow the player to see how far the enemies can both see or hear.[4] The player controls between four and six characters at a time out of a selection of seventeen. Each character has different abilities, such as the Vulcan mind meld,[3][5] or equipment with the exception of a basic phaser, and the player can assemble a team prior to each mission to take account of the requirements of that level.[2] Each character has a specialisation as seen in the Star Trek franchise, such as science, security, command, medical or engineering.[3][6] This broadly defines the abilities of the characters, with security personnel being better in combat, while science crew can use cloaking fields and engineers can repair equipment.[4] The death of any characters requires the mission to be restarted,[7] something that was not originally included in the game.[8]
The game involves several stealth related abilities, such as decoys, and holographic projectors. The aim was for the missions to have multiple means of completing them, with the player able to use either force or stealth and abilities to complete a mission.[6] Some missions are broken down into primary and secondary objectives. Whilst the completion of the secondary objectives were optional, the completion of them unlocked either an improvement to existing equipment or the awarding of new items.[2] There is no experience gaining features and characters do not change over time.[5] The player's interface during the missions has a series of character portraits on the left side of the screen, whilst the icons for the character's items and abilities are on the bottom right. Actions are controlled via a number of buttons on the bottom left.[2][3] The player can left click on the mouse to select items in the game, while right click brings up a menu to issue orders to the crew members. There are also a series of hot keys for a variety of actions, such as the use of hyposprays or to select phaser rifles.[4] The multi-player mode is based on co-operative play for up to six players on a local area network.[3][8]
Synopsis
Setting
The game is set in the Star Trek universe, in the same period as the television series Star Trek: The Next Generation, Deep Space Nine and Voyager, 2 years after the Dominion War.[7][9] It follows the adventures of a team of Starfleet crew on board the USS Incursion,[7] which is sanctioned by Starfleet as a special operations group.[4] The ship is equipped with a holographic device, which allows it to appear as any other vessel.[7] Amongst the eighteen missions in the game, it see the team go up against Klingons, Borg, Romulans and the Federation amongst others.[10][11] Missions are set on the Klingon homeworld, a Borg cube, Starfleet Academy and a Starfleet starship.[9]
Characters
Michael Dorn and Brent Spiner lend their voices to the characters of Ambassador Worf and Lieutenant Commander Data, roles they previously portrayed in Star Trek: The Next Generation, the respective films and, in the case of Worf, Star Trek: Deep Space Nine.[7] Data acts as a technical advisor to the team for each mission, while Worf is an Ambassador to the Klingon Empire. Other actors who provided voices for the game include Alexander Enberg and Kim Rhodes.[10] Rhodes appeared in the Star Trek: Voyager sixth season episode "Ashes to Ashes",[12] and Enberg appeared in the recurring role of Ensign Vorik in that series.[13]
Development
Activision approached Reflexive Entertainment to create the game, whose only previous work was the 2d space Swarm (1998). Reflexive had created a new game engine for Zax: The Alien Hunter (2001), and saw potential in its reuse.[6] The developers described the game as "sort of the Commandos/S.W.A.T. team of the Federation. They have been specially trained with prototype weapons and technologies to undergo the most extreme missions."[8]
Paramount Studios had concerns about the game, and wanted their intellectual property to be protected by the developers.[14] This resulted in permission sought from Paramount to add new Star Trek-based technologies and weapons to the game and to approve the script.[6][7] Activision presented a demonstration of Away Team at the E3 convention in May 2000, alongside Star Trek: Voyager – Elite Force and Bridge Commander.[1]
Reception
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Star Trek: Away Team received mixed reviews from critics, scoring 62.56 and 64 percent on the review aggregator sites GameRankings and Metacritic respectively.[15][16] Some reviews such as The Independent were positive, saying that "Away Team will have gamers and Trekkies champing at the bit."[19] The Birmingham Evening Mail described the game as "satisfyingly challenging and engaging".[20] Daily Radar called the game "respectable",[21] and thought that both the gameplay and plot were "fun and familiar but hardly new or daring".[21] The review called the voice acting "first class",[21] and said overall that it was a "solid and fun experience".[21]
However others were less positive. There was criticism of the linear storyline, with IGN comparing the game to the X-COM franchise saying that Away Team didn't allow for any customisation and the pre-made characters had no impact on the storyline. Because of this, the review also criticised the role-playing experience of the game, saying that "Even a game like Panzer General provides more role-playing than Away Team."[2] Computer Games Magazine also compared the game to X-COM, with elements of Commandos: Behind Enemy Lines added. It said that the lack of artificial intelligence meant that the need to pause the game repeatedly to give commands resulted in order to allow the characters to fight back against attacks.[7] GameSpot called that lack of artificial intelligence a "giant step back from the real-time combat in X-COM: Apocalypse".[5] The Washington Post found that the characterisation was lacking compared to Star Trek: Voyager – Elite Force.[11]
The graphics were also criticised, due to the locked aspect ratio of the maps and the pixelization this caused when the player zoomed in, which was described as "unpleasent" by IGN.[2] It also had the effect on game play that the individual characters could only be easily selected by clicking on the portraits as they were "so small as to be nearly indistinguishable from one another" on the map according to IGN.[2] GameSpot also raised similar points, but still called the graphics and sound as the best features of the game.[5]
References
- 1 2 "So Many Activision Game Screens They Won't Fit On One Page". IGN. May 8, 2000. Retrieved October 12, 2013.
- 1 2 3 4 5 6 7 8 Kozlowski, David (March 28, 2001). "Star Trek: Away Team". IGN. Retrieved October 12, 2013.
- 1 2 3 4 5 Greenhill, Richard. "Star Trek: Away Team – Preview". Games Domain. Retrieved October 12, 2013.
- 1 2 3 4 "Star Trek: Away Team". IGN. January 31, 2001. Archived from the original on March 31, 2001. Retrieved October 12, 2013.
- 1 2 3 4 5 Grey, Bruce. "Star Trek Away Team Review". GameSpot. Retrieved October 12, 2013.
- 1 2 3 4 "Star Trek: Away Team Preview". GameSpot. Archived from the original on February 2, 2001. Retrieved October 12, 2013.
- 1 2 3 4 5 6 7 8 Bub, Andrew S. (October 4, 2001). "Star Trek: Away Team". Computer Games Magazine. Archived from the original on February 4, 2005. Retrieved October 12, 2013.
- 1 2 3 "Star Trek: Away Team Preview". Daily Radar. August 18, 2000. Archived from the original on March 3, 2001. Retrieved October 12, 2013.
- 1 2 "Frequently Asked Questions". Star Trek: Away Team. Retrieved October 12, 2013.
- 1 2 Davenport, Caillan (April 7, 2001). "'Star Trek: Away Team'". TrekToday. Retrieved October 12, 2013.
- 1 2 "Install Now?". The Washington Post. April 13, 2001. Retrieved October 12, 2013. (subscription required)
- ↑ "Star Trek: Voyager Series 6 – 18. Ashes to Ashes". Radio Times. Retrieved October 12, 2013.
- ↑ "Sci-Fi Blast From The Past – Alexander Enberg (Star Trek: The Next Generation & Star Trek: Voyager)". SciFiAndTVTalk. July 27, 2011. Retrieved October 12, 2013.
- ↑ "Star Trek: Away Team Preview". Daily Radar. May 11, 2000. Archived from the original on March 3, 2001. Retrieved October 12, 2013.
- 1 2 "Star Trek Away Team". Game Rankings. Retrieved October 12, 2013.
- 1 2 "Star Trek Away Team". Metacritic. Retrieved October 12, 2013.
- ↑ Allen, Christopher. "Star Trek: Away Team". Allgame. Retrieved October 12, 2013.
- ↑ Leimer, Joel. "Star Trek: Away Team". PC Magazine. Retrieved October 12, 2013.
- ↑ Gordon, David (May 5, 2001). "Staying In: Video Games". The Independent. Retrieved October 12, 2013. (subscription required)
- ↑ "The Life Mag: Games Zone – Can you face the mission?". Birmingham Evening Mail. May 15, 2001. Retrieved October 12, 2013. (subscription required)
- 1 2 3 4 Preston, Jim. "Star Trek: Away Team Review". Daily Radar. Archived from the original on April 13, 2001. Retrieved October 12, 2013.