Deathchase
Deathchase | |
---|---|
Developer(s) | Mervyn Estcourt |
Publisher(s) |
Micromega (UK), Ventamatic (Spain) |
Platform(s) | ZX Spectrum |
Release date(s) | 1983 |
Genre(s) | Racing, shoot-em-up |
Mode(s) | Single-player |
Deathchase is a 1983 computer game written for the ZX Spectrum by Mervyn Estcourt and published by Micromega in the UK and Ventamatic in Spain. It is commonly known by the incorrect name of "3D Deathchase", perhaps due to the prominent "3D" on the inlay, and that some magazines incorrectly referred to this title.
Gameplay
The player controls a motorcycle-riding mercenary as he pursues two other motorcycles, one blue and one yellow, through a forest. Each enemy motorcycle destroyed is worth $1000 (i.e. points) to the player.[1] The player's motorcycle is equipped with forward-firing guns with which to shoot its quarry. The projectiles can be controlled mid-flight simply by steering the bike. If both enemy motorcycles are destroyed, the player moves to a night version of the same level. If both enemy motorcycles on that level are destroyed, the player moves on to a daytime level of the next stage (with more trees to avoid). There are also tanks and helicopters which appear on the horizon and can be shot for bonus points.
The game takes place over eight stages. When stage eight is completed, the game returns to the start.[1]
Critical response
It received a positive reaction from the gaming press, garnering praise for what was then an advanced form of 3D gameplay. A contemporary review in the ZX Spectrum gaming magazine CRASH described Deathchase as "an extremely simple idea for a game, and utterly compelling to play" and awarded the game 92%.[2] In 1992 it was nominated as the best Spectrum game ever in the magazine Your Sinclair.[3]
Remakes
Andrew Leyden's remake, Death Chase 2002 was highlighted in Edge magazine's Retro special.[4] It was described as 'pleasant enough' but lacking the feel of the original.
The 'PlayStation Home' Alternate Reality Game 'Xi' featured a minigame based on the premise of 'Deathchase' in which a player controlled a motorbike to weave through a forest of trees and pursue a helicopter.
Kiyanov Evgeniy's remake, "Dark Rider" was released on iPhone.
Other Versions
In issue 114 of Retro Gamer Magazine, it was revealed by Micromega Software Manager Neil Hooper that Timex USA obtained the rights to distribute Deathchase for its range of computers in the US. They rebranded the game Cyclepath but it was a commercial failure.
References
- 1 2 Estcourt, M J (1983). "DEATHCHASE by M J Estcourt". Deathchase Instructions. Micromega. Retrieved 2009-02-11.
- ↑ "DEATHCHASE". Crash. Newsfield Publications Ltd. February 1984. Retrieved 2009-02-11.
- ↑ "The Your Sinclair Official All-Time Top 100 Spectrum Games". Your Sinclair. Future Publishing. October 1991. Retrieved 2009-02-11.
- ↑ Edge presents: Retro, Future Publishing 2002, Friends Reunited article